A location in one stroke
Select an area — and a crypt, a bustling tavern or an underground maze is ready. Walls, furniture, windows and lights are placed automatically. Fine-tune the details in a couple of clicks.
Build an interactive scene in your browser in minutes. Change a location’s style, lighting and terrain in an instant.
Select an area — and a crypt, a bustling tavern or an underground maze is ready. Walls, furniture, windows and lights are placed automatically. Fine-tune the details in a couple of clicks.
Barricade a door with a wardrobe, put out the light in a room, drag a chest into cover. Furniture, doors and lights respond to the GM and the players — as far as the GM allows. From a bird’s-eye view or through your hero’s eyes.
Drop to your character’s eye level and walk the dungeon step by step. Open doors, light torches and check corners right inside the scene — without losing turn order or rules. Hide the interface in one click and you’ve got a clean shot for your stream or session recap.
Turn a bright forest glade into a grim horror scene in one click. Pick from many styles and change the time of day mid-session. Same scene, same models — a whole new feel.
Twelve faces, twelve things no session goes without. Roll for luck or flip through them in order.
Click the die for the next face
1 of 12
Build in the same window you play in: walls, floors, furniture, roofs. No exports, no separate programs.
Free, always
No account and nothing to install.
Free
One table with 3 scenes, 50 MB of uploads and every feature: fog of war, lighting, doors, initiative, character sheets.
about €4.99 a month
Up to 30 tables with 50 scenes each and 2 GB of uploads — for GMs who run a lot of games.
Polymancer is in development. The closed alpha starts with groups from our Discord — bring your party. Everyone on the waitlist gets an email when it opens.
Plans and prices are preliminary. The final ones, with taxes, are shown before you sign up or pay.